SOLEIL

Technical Artist

Responsibilities

As a technical artist with an artistic vision, you will be responsible in supporting the game development by using Unreal Engine 5

Requirements

  • Experience in using game engines (especially Unreal Engine) for game development

  • Experience in creating materials and efficient workflows for artists

  • Basic knowledge about lighting

  • Experience in collaborating with programmers to resolve problems

  • High level of Japanese communication skills

  • High standard of artistic abilities

Qualifications

  • Ability to work with Python

  • Having knowledge and experience working with the following DCC tools:

Recruitment information

Job status
Full-time Employee
Salary
JPY 5,000,000~12,000,000
Work hours
10:00 - 19:00 (1-hour break included)
Trial period
3 months
Benefits
Commuting compensation
Social Security Insurance
Yearly health checkup
Salary raise system
Celebratory/Bereavement compensation system
Casual dress code
Days off
Weekends (Saturday and Sunday)
National holidays
Summer/Year-end breaks
Celebratory/Bereavement leave
Maternity leave
Paid vacation
Location
Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
Google Map
Application Process
1. Application evaluation
2. First interview (w/ project team members)
3. Second interview (w/ CEO, other executives)
* Please allow one week for the application evaluation. Interviews take approximately one hour and are conducted individually.
Necessary documents
Resume
Cover Letter/CV/Work History
Other qualifying documents
Ex) Portfolio, video of a self-made game, self-made game design document, written self-introduction, etc.