Technical Artist
Responsibilities
As a technical artist with an artistic vision, you will be responsible in supporting the game development by using Unreal Engine 5
Requirements
Experience in using game engines (especially Unreal Engine) for game development
Experience in creating materials and efficient workflows for artists
Basic knowledge about lighting
Experience in collaborating with programmers to resolve problems
High level of Japanese communication skills
High standard of artistic abilities
Qualifications
Ability to work with Python
-
Having knowledge and experience working with the following DCC tools:
・Maya
・Substance Designer/Painter
・Houdini
Recruitment information
- Job status
- Full-time Employee
- Salary
- JPY 5,000,000~12,000,000
- Work hours
- 10:00 - 19:00 (1-hour break included)
- Trial period
- 3 months
- Benefits
-
Commuting compensation
Social Security Insurance
Yearly health checkup
Salary raise system
Celebratory/Bereavement compensation system
Casual dress code - Days off
-
Weekends (Saturday and Sunday)
National holidays
Summer/Year-end breaks
Celebratory/Bereavement leave
Maternity leave
Paid vacation - Location
- Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
Google Map - Application Process
- 1. Application evaluation
2. First interview (w/ project team members)
3. Second interview (w/ CEO, other executives)
* Please allow one week for the application evaluation. Interviews take approximately one hour and are conducted individually. - Necessary documents
-
Resume
Cover Letter/CV/Work History
Other qualifying documents
Ex) Portfolio, video of a self-made game, self-made game design document, written self-introduction, etc.