Lighting Artist
Responsibilities
In charge of the in-game and cutscene lighting
Requirements
A solid understand of lighting fundamentals
Previous game development or other cg media experience in lighting
Qualifications
Experience in working with game engines (especially Unreal Engine) in additional to having worked on one title.
Experience on working on a high-end console title as a Lighting Artist
Having knowledge and experience with drawing
Experience with 3D art
Recruitment information
- Job status
- Full-time Employee
- Salary
- JPY 3,000,000~12,000,000
*Including 30 hours of fixed overtime per month.
Any extra overtime hours worked over the 30 hours per are paid in addition. - Work hours
- 10:00 - 19:00 (1-hour break included)
- Trial period
- 3 months
- Benefits
-
Commuting compensation
Social Security Insurance
Yearly health checkup
Salary raise system
Celebratory/Bereavement compensation system
Casual dress code - Days off
-
Weekends (Saturday and Sunday)
National holidays
Summer/Year-end breaks
Celebratory/Bereavement leave
Maternity leave
Paid vacation - Location
- Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
Google Map - Application Process
- 1. Application evaluation
2. First interview (w/ project team members)
3. Second interview (w/ CEO, other executives)
* Please allow one week for the application evaluation. Interviews take approximately one hour and are conducted individually. - Necessary documents
-
Resume
Cover Letter/CV/Work History
Other qualifying documents
Ex) Portfolio, video of a self-made game, self-made game design document, written self-introduction, etc.