3DCG Artist
Responsibilities
- Character Artist
- Modeling, sculpting, texturing, and setup
- Environment artist
- Modeling, sculpting, texturing, lighting, and setup
Required skills
Maya, ZBrush, Photoshop, Substance Painter or Substance Designer
Qualifications
Develop a view of technical and specification limitations, and the skills to solve them
Highly effective cross-functional communication skills
Understanding of art direction and game worldview
Recruitment information
- Job status
- Full-time Employee
- Salary
- JPY 3,000,000~12,000,000
*Including 30 hours of fixed overtime per month.
Any extra overtime hours worked over the 30 hours per are paid in addition. - Work hours
- 10:00 - 19:00 (1-hour break included)
- Trial period
- 3 months
- Benefits
-
Commuting compensation
Social Security Insurance
Yearly health checkup
Salary raise system
Celebratory/Bereavement compensation system
Casual dress code - Days off
-
Weekends (Saturday and Sunday)
National holidays
Summer/Year-end breaks
Celebratory/Bereavement leave
Maternity leave
Paid vacation - Location
- Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
Google Map - Application Process
- 1. Application evaluation
2. First interview (w/ project team members)
3. Second interview (w/ CEO, other executives)
* Please allow one week for the application evaluation. Interviews take approximately one hour and are conducted individually. - Necessary documents
-
Resume
Cover Letter/CV/Work History
Other qualifying documents
Ex) Portfolio, video of a self-made game, self-made game design document, written self-introduction, etc.