Staff Interview
A.S
Art Director
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Profile
Born in Marseille, France.
Started to work in the Japanese game industry in 2010, two years after graduating with a Bachelor's Degree in Graphic Design.
Joined Soleil in 2017 as a mid-career 3D Environment Artist and Technical Artist.
Currently Art Director on a title in development.
Firstly, can you tell me a bit what you were doing at your beginnings before coming to Japan?
After graduating with a Bachelor's Degree in Graphic Design in 2008, I humbly started my career as a Junior Graphic Designer at a small design studio in my hometown in Marseille.
At the time, making video games was already a dream, but as the game industry wasn't well developed in France, I thought I had a better chance to pursue my career in the web industry.
As I was learning HTML/CSS, Flash and ActionScript on my spare time, I got hired as a Flash Animator and Web Designer at a major advertising group in Paris.
Even though I was still very young, as I had the opportunity to work for high end brands, this position has been great chance for me to develop my designer skills.
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You did well as a Flash Animator and Web Designer! So why did you decide to come to Japan though?
Since I was a child, I have always been fascinated by the Japanese pop culture. While working in France, I was already visiting Japan as a tourist several times a year.
Travel after travel, the idea to live in Japan started to grow in me.
So that, when I was living in Paris, I decided to join a Japanese language class aside of my job.
In September 2010, I landed in Japan with nothing but a working holiday visa, two suitcases and a dream.
Your dream came true! What a lovely story!
Sign of destiny, I suppose, but the very first week I arrived in Tokyo, I immediatly found a job in a mobile game company, where I started my career in the game industry as a UI Designer and 2D Animator.
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As I was growing in the company as a Lead Artist and a Project Manager, I had the opportunity to work with the engine Unity3D.
Back then, I was literally fascinated by all the possibilities that the engine offered, so that I started to intensively learn 3D modeling and C# programming.
I then quickly became obsessed with 3D environment design and started to learn Unreal Engine on top of Unity3D.
A few years later, I got hired by another game company to work as a 3D Environment Technical Artist and Effect Artist on their RPG titles.
You have experience in a wide range of fields, haven't you? What is you current position at Soleil?
I started at Soleil on July 2017 as a 3D Environment Artist and Technical Artist on Naruto to Boruto: Shinobi Striker. I then joined the team at GungHo at the same position to work in co-development on their well known title Ninjala.
Currently, I am doing my debut as an Art Director on a new console game title in development at Soleil.
I feel very humble to have received this chance and am really determined to do my best at this position.
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My current position consists of overseeing the whole art team on the project, which includes, Environment, Characters, Visual Effects, Animation, UI, and Concept Art.
In a nutshell, my daily task is to determine the visual direction of the game within the budget and schedule requirements, communicate with team members, and check the quality of art.
This is quite a challenge, but I guess this is what I always aimed for in my life.
I always strived to challenge myself and leave my comfort zone.
Lastly, how do you see yourself in the future as an Artist?
For now, I have the desire to pursue my career as an Art Director and get as much experience as I can out of it.
But more generally, as an Artist, I am constantly trying to stay curious and learn new things.
I fairly believe that curiosity is the engine of creativity.