SOLEIL

About

Vision

The company name Soleil means "the sun" in French.
The sun is the source of life. The source of brightness. And the dawn is a symbol of happiness.
The sun is a source of heat. A source of undying energy. And the sun is a symbol of passion.
The sun is a symbol of brightness. The sun is a symbol of heat. The sun is a symbol of life.
And a symbol of smiles.

Just as the sunlight pours down on people makes them feel cheerful, the corporate vision of Soleil is to achieve "make the world smile with games developed with a passion burning in our hearts".

The sun is also a compass and a guidepost when you are lost.Our ultimate goal is to be the game company that people choose when they wonder which game to play among the millions of games around the world.
To achieve this goal, we will continue to be a company that values the feel and the attention to detail of games, and continues to create games of consistently high quality.

Information

Company
Soleil Ltd.
Location
Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
Established
1 August 2008
Capital
100,000,000 JPY
Executives
President and CEOTakayuki Kikuchi
Officer and COOHiroshi Nishizawa
Number of Employees
120
Bussiness Outline
Development for game software.
Works
VALKYRIE ELYSIUM (PlayStation4, PlayStation5, Steam)
Ninjala (Nintendo Switch)
Samurai Jack: Battle Through Time (PlayStation4, Xbox One, Nintendo Switch, PC)
NARUTO TO BORUTO: SHINOBI STRIKER (PlayStation4, Xbox One, PC)
Travis Strikes Again: No More Heroes (Nintendo Switch)
Devil's Third (Wii U, PC)

Access

Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
8 minutes walk from JR Tamachi station or Mita subway station
15 minutes walk from Tokyo Tower

Message

ceo-image

I vividly remember the impact of the first time I played computer games when I was 5 years old. It was a cocktail arcade cabinet placed at the end of a bar or something, taken by my father who apparently had no idea what to do with his kid on the holidays. It was a time given to me for killing time while my father had a drink.

Fighter planes fly over the awfully green and vivid screen. The fighter flies along with the lever I pressed, and missiles are fired with the trigger I pushed. Enemy planes crash away with a light sound, and something looks like to be the scores are increasing. Operate the lever desperately to avoid the enemy bullets, then aim and fire by mashing the button. The simple series of action, that's it, but for a child who had only known books and television as entertainment, the fun of interactive entertainment, where one could intervene in the world on the screen with the touch of a finger, was truly a shock that sent lightning bolts through the body. I was instantly captivated by its magical power.

Forty years have passed. Although I have learned about various fun things besides playing games, I still cannot get away from its magical power even by now. You can eat mushrooms to save a princess, become a hero to defeat a demon king, become a historical figure to unify the world, commit all possible evil things that we cannot do in the real world, or train anthropomorphic racehorses. You can even play online with people you don't know from all over the world. There is no other kind of interactive entertainments like a game.

Among all above, we, Soleil Ltd, develop action games especially focused on the "good feeling when you press buttons" and the touch and feel sensation that is the primal appeal of computer games. We highly value these sensibilities, and the games we create bring smiles to the faces of users around the world, as well as to the faces of our employees and their families. I hope we continue to be such a company for the future.

Biography

1977
Born in Chiba Prefecture
2000
Joined Tecmo, Ltd. (currently known as Koei Tecmo Games Co., Ltd) in 2000. In addition to sales and advertising for more than 20 projects, including the series of Dead or Alive, NINJA GAIDEN, and Monster Rancher, worked on a wide range of other duties, such as launch of licensing and merchandising business, event management, and acting as a mascot actor.
2014
Appointed as Corporate Planning Division Director of the Corporate Planning Office of Valhalla Game Studios Ltd, the parent company of Soleil at the time. In addition to corporate planning, finance, and legal works, worked as a project manager for Nintendo 3DS "Momotaro Dentetsu 2017: Tachiagare Nippon!!". This release was the first time of that game series for home video games in recent several years
2017
Appointed as Director and COO of Wake Up Interactive Limited, the parent company of Soleil, and Representative director (Executive Vice President and COO) of Valhalla Game Studios Ltd. Appointed a successor to the founder to restructure the group companies including Soleil and grew the company to a top action game developer.
2020
Appointed as CEO of Wake Up Interactive Limited (current position)
2021
Appointed as Chairman and CEO of Soleil
2023 April
Appointed as President and CEO of Soleil