SOLEIL

3DCG Artist

Responsibilities

Character Artist
Modeling, sculpting, texturing, and setup
Environment artist
Modeling, sculpting, texturing, lighting, and setup
Effects artist
Creating, modeling, and texturing effects on Unreal Engine 4 or Unity

Required skills

  • Maya, ZBrush, Photoshop, Substance Painter or Substance Designer

Qualifications

  • Develop a view of technical and specification limitations, and the skills to solve them

  • Able to good communicate with other sections

  • Understanding of art direction and game worldview

Recruitment information

Job status
Full-time Employee
Salary
JPY 3,000,000~6,990,000
Work hours
10:00 - 19:00 (1-hour break included)
Trial period
3 months
Benefits
Commuting compensation
Social Security Insurance
Yearly health checkup
Salary raise system
Celebratory/Bereavement compensation system
Casual dress code
Days off
Weekends (Saturday and Sunday)
National holidays
Summer/Year-end breaks
Celebratory/Bereavement leave
Maternity leave
Paid vacation
Location
Ichiboshi Shibakoen Bldg. 7F, 2-29-14 Shiba, Minato-ku, Tokyo 105-0014, Japan
Google Map
Application Process
1. Application evaluation
2. First interview (w/ project team members)
3. Second interview (w/ CEO, other executives)
* Please allow one week for the application evaluation. Interviews take approximately one hour and are conducted individually.
Necessary documents
Resume
Cover Letter/CV/Work History
Other qualifying documents
Ex) Portfolio, video of a self-made game, self-made game design document, written self-introduction, etc.